#include "Level.h"
#include <iostream>

Level::Level(){

}

void Level::render(){
  int size = m_layers.size();
  for (int i = 0; i < size; i++) {
    m_layers[i]->render();
  }
}

void Level::update(){
int size = m_layers.size();
  for (int i = 0; i < size; i++) {
    m_layers[i]->update();
  }

}
